- Splash: full-viewport animated SUCH logo cover with four corner nav
buttons; reveals the site once "entered" (scroll-through or Explore) and
does not resurrect on scroll-up. Original hero restored beneath it
(title-anchored monitor pulse + Cherenkov-blue background).
- Logo: traveling Cherenkov glow ring + gentle letter breath (SVG/Framer,
reduced-motion safe); beveled glass corner buttons.
- Services: new "Nuclear & Radiation Modeling" section + "Consulting"
umbrella (payments, crypto, nuclear), MCNP Google Scholar link, and a
not-a-licensed-PE clarification.
- About/founder bio: LLNL credibility + accessibility, art101.io link.
- Products: add Barns & Neutrons, Alpha Doc, Decay Theory (detail pages,
OG cards, SVG icons); client-side sortable grid with coming-soon at the
bottom. New Neroswap + Custom Websites icons (de-duplicated).
- SEO: game pages added to sitemap.
- Copy: dial back em-dashes to colons/commas/parens on home + services.
- New /products/wownerogue page (SEO metadata + VideoGame JSON-LD) and
wownerogue-launch blog post covering the fairness, block-timing, and payout design.
- Drop the retired r/CryptoCurrency and MoonPlace references from the portfolio grid,
products index, and custom-websites page; feature Wownerogue + Neroswap instead.
- Add WownerogueLinks component (live instances + GitHub source) and wire it into MDX.
- Remove now-orphaned r-cryptocurrency and moonplace images; add product page to sitemap.
- Home hero subhead rewritten to name commerce/websites/apps/consulting
plus in-house mobile apps and games; primary CTA points to /products
- Portfolio page (/products) title renamed and each product card now shows
a 56px icon beside the title
- Favicon served inverse to the browser color scheme so the tile contrasts
with the chrome instead of blending into it
Product page: added Dice Roll and Decision Duel to features grid (now
6 features), updated meta description and hero text, broadened Snap &
Decide description to include ingredients/labels.
Blog post: published 3D Physics in Flutter article covering three_js +
cannon_physics integration, framebuffer cache bug, quaternion convention
issue, vertex clustering for face detection, and settle mechanics.