Restore tuned nebula; make splash logo static for stable mobile LCP

- Revert the nebula density/parallax change that disturbed the carefully
  tuned streamer convergence (it gave no perf benefit; the nebula is behind
  the splash and not in the load trace).
- Logo is now fully static (no float/breath) so it's a stable LCP candidate
  on mobile; the rings, glow pulse, and staged button fade-ins still carry
  the motion. (Desktop TBT win from the framer->CSS conversion is retained.)
This commit is contained in:
jwinterm
2026-06-06 17:31:43 -04:00
parent a5815e20ee
commit fad3223af3
2 changed files with 16 additions and 11 deletions
@@ -49,8 +49,8 @@ function SuchMark({ animate }: { animate: boolean }) {
/>
</>
)}
{/* letters with a gentle breath */}
<g className={animate ? "splash-breath" : undefined}>
{/* letters: static so they're a stable LCP candidate */}
<g>
{/* S */}
<path d="M 78,36 H 36 V 58 H 78 V 82 H 36" fill="none" stroke="#35c98e" strokeWidth="14" strokeLinecap="round" strokeLinejoin="round" />
{/* U */}
@@ -137,7 +137,6 @@ export function HeroSplash({ onEnter, sectionRef }: { onEnter: () => void; secti
style={{ animationDuration: "4.5s" }}
/>
<motion.div
className={!entering && animate ? "splash-float" : undefined}
style={{ filter: entering ? "url(#splash-water)" : undefined }}
initial={{ opacity: 1, scale: 1 }}
animate={entering ? { opacity: [1, 1, 0], scale: [1, 1.06, 1.14] } : undefined}
+12 -6
View File
@@ -1,6 +1,6 @@
'use client';
import { motion, useAnimation } from "framer-motion";
import { motion, useAnimation, useScroll, useTransform } from "framer-motion";
import { useEffect, useState, useCallback, useMemo } from "react";
import { cn } from "../lib/utils";
import { Monitor } from "lucide-react";
@@ -79,12 +79,16 @@ const StreamLine = ({ d, themeMode, onHit, width, index }: StreamLineProps) => {
);
};
export const NebulaField = ({ className, density = 4, themeMode = 'dark', position }: NebulaProps) => {
export const NebulaField = ({ className, density = 8, themeMode = 'dark', position }: NebulaProps) => {
// === ALL HOOKS MUST BE CALLED BEFORE ANY CONDITIONAL RETURNS ===
const monitorControls = useAnimation();
const [monitorColor, setMonitorColor] = useState(themeMode === 'light' ? "text-sky-500" : "text-cyan-400/70");
const [prefersReducedMotion, setPrefersReducedMotion] = useState(false);
// Parallax Scroll hooks (called unconditionally)
const { scrollY } = useScroll();
const yRange = useTransform(scrollY, [0, 1000], [0, 250]);
// Position calculations
const computerX = position?.x ?? 18;
const computerY = position?.y ?? 18;
@@ -187,7 +191,7 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
{/* Slowly-pulsing Cherenkov "reactor pool" bloom */}
<motion.div
className="absolute h-[70vmax] w-[70vmax] -translate-x-1/2 -translate-y-1/2"
style={{ ...glowStyle, left: `${computerX}%`, top: `${computerY}%` }}
style={{ ...glowStyle, left: `${computerX}%`, top: `${computerY}%`, y: yRange }}
initial={{ opacity: 0, scale: 0.85 }}
animate={{ opacity: [0.55, 0.9, 0.55], scale: [0.95, 1.05, 0.95] }}
transition={{ duration: 11, ease: "easeInOut", repeat: Infinity }}
@@ -203,7 +207,8 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
transition={{ duration: 1.5 }}
style={{
left: `${computerX}%`,
top: `${computerY}%`
top: `${computerY}%`,
y: yRange
}}
>
<motion.div animate={monitorControls}>
@@ -217,10 +222,11 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
</motion.div>
</motion.div>
<svg
<motion.svg
viewBox="0 0 100 100"
preserveAspectRatio="none"
className="w-full h-full opacity-50 dark:opacity-70 absolute inset-0"
style={{ y: yRange }}
>
{paths.map((d: string, i: number) => (
<StreamLine
@@ -232,7 +238,7 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
index={i}
/>
))}
</svg>
</motion.svg>
</div>
);
};