mirror of
https://github.com/Such-Software/such.software.git
synced 2026-10-17 05:32:05 +02:00
Restore tuned nebula; make splash logo static for stable mobile LCP
- Revert the nebula density/parallax change that disturbed the carefully tuned streamer convergence (it gave no perf benefit; the nebula is behind the splash and not in the load trace). - Logo is now fully static (no float/breath) so it's a stable LCP candidate on mobile; the rings, glow pulse, and staged button fade-ins still carry the motion. (Desktop TBT win from the framer->CSS conversion is retained.)
This commit is contained in:
@@ -49,8 +49,8 @@ function SuchMark({ animate }: { animate: boolean }) {
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/>
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/>
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</>
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</>
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)}
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)}
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{/* letters with a gentle breath */}
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{/* letters: static so they're a stable LCP candidate */}
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<g className={animate ? "splash-breath" : undefined}>
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<g>
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{/* S */}
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{/* S */}
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<path d="M 78,36 H 36 V 58 H 78 V 82 H 36" fill="none" stroke="#35c98e" strokeWidth="14" strokeLinecap="round" strokeLinejoin="round" />
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<path d="M 78,36 H 36 V 58 H 78 V 82 H 36" fill="none" stroke="#35c98e" strokeWidth="14" strokeLinecap="round" strokeLinejoin="round" />
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{/* U */}
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{/* U */}
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@@ -137,7 +137,6 @@ export function HeroSplash({ onEnter, sectionRef }: { onEnter: () => void; secti
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style={{ animationDuration: "4.5s" }}
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style={{ animationDuration: "4.5s" }}
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/>
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/>
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<motion.div
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<motion.div
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className={!entering && animate ? "splash-float" : undefined}
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style={{ filter: entering ? "url(#splash-water)" : undefined }}
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style={{ filter: entering ? "url(#splash-water)" : undefined }}
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initial={{ opacity: 1, scale: 1 }}
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initial={{ opacity: 1, scale: 1 }}
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animate={entering ? { opacity: [1, 1, 0], scale: [1, 1.06, 1.14] } : undefined}
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animate={entering ? { opacity: [1, 1, 0], scale: [1, 1.06, 1.14] } : undefined}
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@@ -1,6 +1,6 @@
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'use client';
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'use client';
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import { motion, useAnimation } from "framer-motion";
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import { motion, useAnimation, useScroll, useTransform } from "framer-motion";
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import { useEffect, useState, useCallback, useMemo } from "react";
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import { useEffect, useState, useCallback, useMemo } from "react";
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import { cn } from "../lib/utils";
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import { cn } from "../lib/utils";
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import { Monitor } from "lucide-react";
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import { Monitor } from "lucide-react";
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@@ -79,12 +79,16 @@ const StreamLine = ({ d, themeMode, onHit, width, index }: StreamLineProps) => {
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);
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);
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};
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};
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export const NebulaField = ({ className, density = 4, themeMode = 'dark', position }: NebulaProps) => {
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export const NebulaField = ({ className, density = 8, themeMode = 'dark', position }: NebulaProps) => {
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// === ALL HOOKS MUST BE CALLED BEFORE ANY CONDITIONAL RETURNS ===
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// === ALL HOOKS MUST BE CALLED BEFORE ANY CONDITIONAL RETURNS ===
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const monitorControls = useAnimation();
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const monitorControls = useAnimation();
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const [monitorColor, setMonitorColor] = useState(themeMode === 'light' ? "text-sky-500" : "text-cyan-400/70");
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const [monitorColor, setMonitorColor] = useState(themeMode === 'light' ? "text-sky-500" : "text-cyan-400/70");
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const [prefersReducedMotion, setPrefersReducedMotion] = useState(false);
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const [prefersReducedMotion, setPrefersReducedMotion] = useState(false);
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// Parallax Scroll hooks (called unconditionally)
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const { scrollY } = useScroll();
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const yRange = useTransform(scrollY, [0, 1000], [0, 250]);
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// Position calculations
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// Position calculations
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const computerX = position?.x ?? 18;
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const computerX = position?.x ?? 18;
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const computerY = position?.y ?? 18;
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const computerY = position?.y ?? 18;
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@@ -187,7 +191,7 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
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{/* Slowly-pulsing Cherenkov "reactor pool" bloom */}
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{/* Slowly-pulsing Cherenkov "reactor pool" bloom */}
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<motion.div
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<motion.div
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className="absolute h-[70vmax] w-[70vmax] -translate-x-1/2 -translate-y-1/2"
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className="absolute h-[70vmax] w-[70vmax] -translate-x-1/2 -translate-y-1/2"
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style={{ ...glowStyle, left: `${computerX}%`, top: `${computerY}%` }}
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style={{ ...glowStyle, left: `${computerX}%`, top: `${computerY}%`, y: yRange }}
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initial={{ opacity: 0, scale: 0.85 }}
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initial={{ opacity: 0, scale: 0.85 }}
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animate={{ opacity: [0.55, 0.9, 0.55], scale: [0.95, 1.05, 0.95] }}
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animate={{ opacity: [0.55, 0.9, 0.55], scale: [0.95, 1.05, 0.95] }}
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transition={{ duration: 11, ease: "easeInOut", repeat: Infinity }}
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transition={{ duration: 11, ease: "easeInOut", repeat: Infinity }}
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@@ -201,9 +205,10 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
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scale: 1
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scale: 1
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}}
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}}
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transition={{ duration: 1.5 }}
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transition={{ duration: 1.5 }}
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style={{
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style={{
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left: `${computerX}%`,
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left: `${computerX}%`,
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top: `${computerY}%`
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top: `${computerY}%`,
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y: yRange
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}}
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}}
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>
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>
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<motion.div animate={monitorControls}>
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<motion.div animate={monitorControls}>
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@@ -217,10 +222,11 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
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</motion.div>
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</motion.div>
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</motion.div>
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</motion.div>
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<svg
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<motion.svg
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viewBox="0 0 100 100"
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viewBox="0 0 100 100"
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preserveAspectRatio="none"
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preserveAspectRatio="none"
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className="w-full h-full opacity-50 dark:opacity-70 absolute inset-0"
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className="w-full h-full opacity-50 dark:opacity-70 absolute inset-0"
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style={{ y: yRange }}
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>
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>
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{paths.map((d: string, i: number) => (
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{paths.map((d: string, i: number) => (
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<StreamLine
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<StreamLine
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@@ -232,7 +238,7 @@ export const NebulaField = ({ className, density = 4, themeMode = 'dark', positi
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index={i}
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index={i}
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/>
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/>
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))}
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))}
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</svg>
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</motion.svg>
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</div>
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</div>
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);
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);
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};
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};
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