Splash: remove non-composited glow rings (fix mobile NO_LCP); cross-fade to content; nudge tracer target

- Drop the two animated glow rings: stroke-dashoffset is non-composited, so
  they repainted every frame next to the logo and prevented Lighthouse from
  settling on an LCP (mobile NO_LCP). The static box + pulsing glow remain.
- Splash now cross-fades into the content: on enter it becomes a fixed overlay
  and fades opacity to 0 over the revealed page, instead of a hard cut.
- Nebula tracer target moved up-and-left (computerX-1, computerY-1.5) so the
  streamers converge on the monitor screen, not below-right of it.
- Removed the now-unused splash-* keyframes.
This commit is contained in:
jwinterm
2026-06-06 17:50:42 -04:00
parent fad3223af3
commit ea012b63fe
4 changed files with 39 additions and 42 deletions
+1 -13
View File
@@ -227,16 +227,4 @@
transition-duration: 0.01ms !important; transition-duration: 0.01ms !important;
scroll-behavior: auto !important; scroll-behavior: auto !important;
} }
} }
/* Splash hero idle animations as CSS (browser/compositor driven) instead of
framer-motion, so they cost no JS main-thread time. The reduced-motion block
above neutralizes them. */
@keyframes splash-float { 0%, 100% { transform: translateY(0); } 50% { transform: translateY(-8px); } }
@keyframes splash-breath { 0%, 100% { opacity: 0.9; } 50% { opacity: 1; } }
@keyframes splash-ring-a { from { stroke-dashoffset: 0; } to { stroke-dashoffset: -1; } }
@keyframes splash-ring-b { from { stroke-dashoffset: 0; } to { stroke-dashoffset: 1; } }
.splash-float { animation: splash-float 6s ease-in-out infinite; }
.splash-breath { animation: splash-breath 5s ease-in-out infinite; }
.splash-ring-a { animation: splash-ring-a 5s linear infinite; }
.splash-ring-b { animation: splash-ring-b 7s linear infinite; }
+11 -1
View File
@@ -22,6 +22,10 @@ export default function Home() {
// header, bottom nav, and background take over. Scrolling back up lands on the hero, // header, bottom nav, and background take over. Scrolling back up lands on the hero,
// never the splash again. // never the splash again.
const [entered, setEntered] = useState(false); const [entered, setEntered] = useState(false);
// `splashUp` keeps the splash mounted through its fade-out; `leaving` triggers the
// cross-fade overlay (button path only).
const [splashUp, setSplashUp] = useState(true);
const [leaving, setLeaving] = useState(false);
const splashRef = useRef<HTMLElement>(null); const splashRef = useRef<HTMLElement>(null);
const restoreScroll = useRef(0); const restoreScroll = useRef(0);
@@ -31,6 +35,7 @@ export default function Home() {
useIsoLayoutEffect(() => { useIsoLayoutEffect(() => {
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) { if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
setEntered(true); setEntered(true);
setSplashUp(false);
} }
}, []); }, []);
@@ -49,6 +54,7 @@ export default function Home() {
if (!entry.isIntersecting) { if (!entry.isIntersecting) {
restoreScroll.current = Math.max(0, window.scrollY - el.offsetHeight); restoreScroll.current = Math.max(0, window.scrollY - el.offsetHeight);
setEntered(true); setEntered(true);
setSplashUp(false); // scrolled past: just unmount, no overlay fade needed
} }
}, },
{ threshold: 0 }, { threshold: 0 },
@@ -85,6 +91,10 @@ export default function Home() {
const enterFromButton = () => { const enterFromButton = () => {
restoreScroll.current = 0; restoreScroll.current = 0;
setEntered(true); setEntered(true);
setLeaving(true);
// Keep the splash mounted briefly as a fixed, fading overlay so it cross-fades
// into the revealed content instead of hard-cutting.
setTimeout(() => setSplashUp(false), 800);
}; };
return ( return (
@@ -92,7 +102,7 @@ export default function Home() {
<DynamicBackground nebulaPosition={nebulaPosition} visible={entered} /> <DynamicBackground nebulaPosition={nebulaPosition} visible={entered} />
<Header floating visible={entered} /> <Header floating visible={entered} />
{!entered && <HeroSplash sectionRef={splashRef} onEnter={enterFromButton} />} {splashUp && <HeroSplash sectionRef={splashRef} onEnter={enterFromButton} leaving={leaving} />}
<div id="main-content" className="z-10 w-full max-w-7xl mx-auto flex flex-col items-center pt-32 pb-10 px-4 text-center scroll-mt-28"> <div id="main-content" className="z-10 w-full max-w-7xl mx-auto flex flex-col items-center pt-32 pb-10 px-4 text-center scroll-mt-28">
<h1 <h1
+23 -26
View File
@@ -3,7 +3,7 @@
import Link from "next/link"; import Link from "next/link";
import { motion, useReducedMotion } from "framer-motion"; import { motion, useReducedMotion } from "framer-motion";
import { ChevronDown, LayoutGrid, Smartphone, Wrench, Info } from "lucide-react"; import { ChevronDown, LayoutGrid, Smartphone, Wrench, Info } from "lucide-react";
import { useRef, useState } from "react"; import { useEffect, useRef, useState } from "react";
const navButtons = [ const navButtons = [
{ label: "Portfolio", href: "/products", Icon: LayoutGrid, corner: "left-4 top-6 sm:left-6 sm:top-24 lg:left-8 lg:top-32" }, { label: "Portfolio", href: "/products", Icon: LayoutGrid, corner: "left-4 top-6 sm:left-6 sm:top-24 lg:left-8 lg:top-32" },
@@ -13,7 +13,7 @@ const navButtons = [
]; ];
/** The "SUCH" glyph mark (2x2 letter grid) with a Cherenkov-blue treatment. */ /** The "SUCH" glyph mark (2x2 letter grid) with a Cherenkov-blue treatment. */
function SuchMark({ animate }: { animate: boolean }) { function SuchMark() {
return ( return (
<svg <svg
viewBox="0 0 200 200" viewBox="0 0 200 200"
@@ -30,25 +30,10 @@ function SuchMark({ animate }: { animate: boolean }) {
</feMerge> </feMerge>
</filter> </filter>
</defs> </defs>
{/* steady bounding box, Cherenkov cyan */} {/* steady bounding box, Cherenkov cyan (static: the circling rings were
removed because stroke-dashoffset is non-composited and destabilized
mobile LCP; the pulsing glow behind the logo carries the motion) */}
<rect x="14" y="14" width="172" height="172" rx="16" fill="none" stroke="#22d3ee" strokeWidth="3.5" filter="url(#splash-glow)" opacity="0.45" /> <rect x="14" y="14" width="172" height="172" rx="16" fill="none" stroke="#22d3ee" strokeWidth="3.5" filter="url(#splash-glow)" opacity="0.45" />
{/* two Cherenkov glow segments circling the ring in opposite directions */}
{animate && (
<>
<rect
x="14" y="14" width="172" height="172" rx="16"
fill="none" stroke="#a5f3fc" strokeWidth="4" strokeLinecap="round" filter="url(#splash-glow)"
pathLength={1} strokeDasharray="0.16 0.84"
className="splash-ring-a"
/>
<rect
x="14" y="14" width="172" height="172" rx="16"
fill="none" stroke="#67e8f9" strokeWidth="2.5" strokeLinecap="round" filter="url(#splash-glow)"
pathLength={1} strokeDasharray="0.06 0.94" opacity="0.7"
className="splash-ring-b"
/>
</>
)}
{/* letters: static so they're a stable LCP candidate */} {/* letters: static so they're a stable LCP candidate */}
<g> <g>
{/* S */} {/* S */}
@@ -64,13 +49,21 @@ function SuchMark({ animate }: { animate: boolean }) {
); );
} }
export function HeroSplash({ onEnter, sectionRef }: { onEnter: () => void; sectionRef?: any }) { export function HeroSplash({ onEnter, sectionRef, leaving }: { onEnter: () => void; sectionRef?: any; leaving?: boolean }) {
const prefersReduced = useReducedMotion(); const prefersReduced = useReducedMotion();
const animate = !prefersReduced;
const [entering, setEntering] = useState(false); const [entering, setEntering] = useState(false);
const [fadeOut, setFadeOut] = useState(false);
const dispRef = useRef<SVGFEDisplacementMapElement>(null); const dispRef = useRef<SVGFEDisplacementMapElement>(null);
const turbRef = useRef<SVGFETurbulenceElement>(null); const turbRef = useRef<SVGFETurbulenceElement>(null);
// When the page asks the splash to leave, it first becomes a fixed overlay; one
// frame later we drop opacity so it cross-fades into the revealed content.
useEffect(() => {
if (!leaving) return;
const id = requestAnimationFrame(() => setFadeOut(true));
return () => cancelAnimationFrame(id);
}, [leaving]);
const handleEnter = () => { const handleEnter = () => {
if (entering) return; if (entering) return;
if (prefersReduced) { if (prefersReduced) {
@@ -101,7 +94,11 @@ export function HeroSplash({ onEnter, sectionRef }: { onEnter: () => void; secti
<section <section
ref={sectionRef} ref={sectionRef}
aria-label="Such Software" aria-label="Such Software"
className="relative z-10 flex min-h-[100svh] w-full max-w-7xl flex-col items-center justify-center overflow-hidden px-4 py-12 text-center" className={
leaving
? `fixed inset-0 z-50 flex flex-col items-center justify-center overflow-hidden px-4 py-12 text-center pointer-events-none transition-opacity duration-700 ${fadeOut ? "opacity-0" : "opacity-100"}`
: "relative z-10 flex min-h-[100svh] w-full max-w-7xl flex-col items-center justify-center overflow-hidden px-4 py-12 text-center"
}
> >
{/* Click-to-enter: soft Cherenkov wash. The ripple itself is the SVG water {/* Click-to-enter: soft Cherenkov wash. The ripple itself is the SVG water
filter refracting the logo (driven by handleEnter's rAF loop). */} filter refracting the logo (driven by handleEnter's rAF loop). */}
@@ -139,10 +136,10 @@ export function HeroSplash({ onEnter, sectionRef }: { onEnter: () => void; secti
<motion.div <motion.div
style={{ filter: entering ? "url(#splash-water)" : undefined }} style={{ filter: entering ? "url(#splash-water)" : undefined }}
initial={{ opacity: 1, scale: 1 }} initial={{ opacity: 1, scale: 1 }}
animate={entering ? { opacity: [1, 1, 0], scale: [1, 1.06, 1.14] } : undefined} animate={entering ? { scale: [1, 1.06, 1.14] } : undefined}
transition={entering ? { duration: 1.2, ease: "easeInOut", times: [0, 0.7, 1] } : undefined} transition={entering ? { duration: 1.2, ease: "easeInOut" } : undefined}
> >
<SuchMark animate={animate} /> <SuchMark />
</motion.div> </motion.div>
</button> </button>
+4 -2
View File
@@ -92,8 +92,10 @@ export const NebulaField = ({ className, density = 8, themeMode = 'dark', positi
// Position calculations // Position calculations
const computerX = position?.x ?? 18; const computerX = position?.x ?? 18;
const computerY = position?.y ?? 18; const computerY = position?.y ?? 18;
const targetX = computerX + 2.5; // Aim the streamers at the monitor's screen: slightly up-and-left of the icon's
const targetY = computerY + 2.5; // geometric center. Tweak these two offsets to move the convergence point.
const targetX = computerX - 1;
const targetY = computerY - 1.5;
// Check for reduced motion preference // Check for reduced motion preference
useEffect(() => { useEffect(() => {