mirror of
https://github.com/Such-Software/such.software.git
synced 2026-10-23 06:28:32 +02:00
Homepage: Server Component + client splash island (cut hydration render-delay)
The data-URI logo still had LCP ~5s with zero network request, proving the bottleneck is render delay (JS), not the image. So: - page.tsx is now a Server Component. The hero, tagline, buttons, ServicesPreview, PortfolioGrid, and FounderSignature render as static server HTML (they had no client features, so they now hydrate to nothing). - Splash state machine + header/nav/background gating + nebula position + scroll restoration moved into a small client island (home-shell.tsx) that takes the static content as children. Nebula reads the title via getElementById. - Dedupe @types/react to 19 across the workspace (pnpm override) so the server->client children boundary type-checks.
This commit is contained in:
@@ -0,0 +1,115 @@
|
||||
"use client";
|
||||
|
||||
import { DynamicBackground } from "@/components/landing/dynamic-background";
|
||||
import { Header } from "@/components/layout/header";
|
||||
import { MobileNav } from "@/components/layout/mobile-nav";
|
||||
import { HeroSplash } from "@/components/landing/hero-splash";
|
||||
import { useEffect, useLayoutEffect, useRef, useState, type ReactNode } from "react";
|
||||
|
||||
// Avoid the "useLayoutEffect does nothing on the server" warning during SSR.
|
||||
const useIsoLayoutEffect = typeof window !== "undefined" ? useLayoutEffect : useEffect;
|
||||
|
||||
/**
|
||||
* Client shell for the homepage. Owns the splash state machine, the entered-gating
|
||||
* of the header / nav / background, the nebula position, and scroll restoration.
|
||||
* The page itself is a Server Component and passes the static hero + sections in as
|
||||
* `children`, so all of that renders as server HTML instead of shipping as client
|
||||
* JS (smaller hydration tree = faster, more stable LCP).
|
||||
*/
|
||||
export function HomeShell({ children }: { children: ReactNode }) {
|
||||
// The splash owns the first screen. Once the visitor scrolls through it (or hits
|
||||
// "Explore"), we "enter" the site: the splash unmounts for good and the real hero,
|
||||
// header, bottom nav, and background take over. Scrolling back up lands on the hero,
|
||||
// never the splash again.
|
||||
const [entered, setEntered] = useState(false);
|
||||
// `splashUp` keeps the splash mounted through its fade-out; `leaving` triggers the
|
||||
// cross-fade overlay (button path only).
|
||||
const [splashUp, setSplashUp] = useState(true);
|
||||
const [leaving, setLeaving] = useState(false);
|
||||
const splashRef = useRef<HTMLElement>(null);
|
||||
const restoreScroll = useRef(0);
|
||||
const [nebulaPosition, setNebulaPosition] = useState<{ x: number; y: number } | null>(null);
|
||||
|
||||
// Respect prefers-reduced-motion: skip the splash entirely and land straight on
|
||||
// the main hero, on desktop and mobile. Runs before paint, so the splash never
|
||||
// flashes for these visitors.
|
||||
useIsoLayoutEffect(() => {
|
||||
const reduced = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
|
||||
// The splash is a one-time intro per session: once entered, a refresh (even
|
||||
// from mid-page) skips it so you can't scroll back up into it.
|
||||
const alreadyEntered = sessionStorage.getItem("such:entered") === "1";
|
||||
if (reduced || alreadyEntered) {
|
||||
setEntered(true);
|
||||
setSplashUp(false);
|
||||
}
|
||||
}, []);
|
||||
|
||||
// Dismiss the splash once it has fully scrolled out of view.
|
||||
useEffect(() => {
|
||||
if (entered) return;
|
||||
const el = splashRef.current;
|
||||
if (!el) return;
|
||||
const io = new IntersectionObserver(
|
||||
([entry]) => {
|
||||
if (!entry.isIntersecting) {
|
||||
restoreScroll.current = Math.max(0, window.scrollY - el.offsetHeight);
|
||||
sessionStorage.setItem("such:entered", "1");
|
||||
setEntered(true);
|
||||
setSplashUp(false); // scrolled past: just unmount, no overlay fade needed
|
||||
}
|
||||
},
|
||||
{ threshold: 0 },
|
||||
);
|
||||
io.observe(el);
|
||||
return () => io.disconnect();
|
||||
}, [entered]);
|
||||
|
||||
// After the splash unmounts, keep the visitor's position in the content stable
|
||||
// (no jump). Runs before paint.
|
||||
useIsoLayoutEffect(() => {
|
||||
if (entered) window.scrollTo(0, restoreScroll.current);
|
||||
}, [entered]);
|
||||
|
||||
// Place the nebula/monitor just to the left of the hero title, at any screen width.
|
||||
// The title lives in the server-rendered children, so read it by id.
|
||||
useEffect(() => {
|
||||
const updatePosition = () => {
|
||||
const title = document.getElementById("hero-title");
|
||||
if (!title) return;
|
||||
const rect = title.getBoundingClientRect();
|
||||
const titleLeftPercent = (rect.left / window.innerWidth) * 100;
|
||||
const titleTopPercent = (rect.top / window.innerHeight) * 100;
|
||||
setNebulaPosition({
|
||||
x: Math.max(5, titleLeftPercent - 8),
|
||||
y: Math.max(10, titleTopPercent - 2),
|
||||
});
|
||||
};
|
||||
updatePosition();
|
||||
window.addEventListener("resize", updatePosition);
|
||||
document.fonts?.ready.then(updatePosition);
|
||||
return () => window.removeEventListener("resize", updatePosition);
|
||||
}, [entered]);
|
||||
|
||||
const enterFromButton = () => {
|
||||
restoreScroll.current = 0;
|
||||
sessionStorage.setItem("such:entered", "1");
|
||||
setEntered(true);
|
||||
setLeaving(true);
|
||||
// Keep the splash mounted briefly as a fixed, fading overlay so it cross-fades
|
||||
// into the revealed content instead of hard-cutting.
|
||||
setTimeout(() => setSplashUp(false), 800);
|
||||
};
|
||||
|
||||
return (
|
||||
<main className="relative flex flex-col items-center overflow-hidden">
|
||||
<DynamicBackground nebulaPosition={nebulaPosition} visible={entered} />
|
||||
<Header floating visible={entered} />
|
||||
|
||||
{splashUp && <HeroSplash sectionRef={splashRef} onEnter={enterFromButton} leaving={leaving} />}
|
||||
|
||||
{children}
|
||||
|
||||
<MobileNav visible={entered} />
|
||||
</main>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user