mirror of
https://github.com/Such-Software/hash-wallet.git
synced 2026-10-17 05:41:29 +02:00
The big one. Touches 760+ files. Locks in the user's decision to break import-line compatibility with upstream cake-tech/cake_wallet in exchange for a binary named hash_wallet on every platform. Changes: - pubspec_description.yaml: project name cake_wallet -> hash_wallet - 762 Dart files: every 'package:cake_wallet/...' import rewritten to 'package:hash_wallet/...' (lib/, cw_*/lib/, tool/, test/, integration_test/) - linux/CMakeLists.txt: BINARY_NAME cake_wallet -> hash_wallet - windows/CMakeLists.txt: project + BINARY_NAME (CakeWallet -> HashWallet) - windows/runner/Runner.rc: company / file / product strings to Hash Wallet + Such Software LLC copyright - macos/Runner.xcodeproj/project_base.pbxproj: cake_wallet_new.app refs -> hash_wallet.app (macOS output bundle name) - com.suchsoftware.HashWallet.yml (Flatpak): all binary path refs cake_wallet -> hash_wallet (e.g. /app/hash_wallet/hash_wallet) - linux/com.suchsoftware.HashWallet.desktop: Exec=hash_wallet - scripts/android/copy_monero_deps.sh: CW_DIR target path - configure_hash_wallet.sh: error message typo (old filename) INTENTIONALLY UNCHANGED: - cw_* subpackage names (cw_core, cw_bitcoin, cw_wownero, etc.) — they remain as the historical 'cake wallet' naming; renaming them would cascade through every sub-package's internal structure - Method channel name 'com.cake_wallet/native_utils' in iOS/macOS/Android AppDelegates and MainActivity — it's a string identifier that has to match the Dart side exactly. Renaming requires both-sides change; it's internal-only and not user-visible. - ghcr.io/cake-tech/cake_wallet:debian13-... docker image references in build scripts — that's Cake Labs' published image we use as the build environment, not ours. User data directory now follows the new binary name: ~/.local/share/hash_wallet/ (was ~/.local/share/cake_wallet/) ~/.config/hash_wallet/ (was ~/.config/cake_wallet/) Existing users on the old name will need migration if any exist.
116 lines
4.6 KiB
CMake
116 lines
4.6 KiB
CMake
# Project-level configuration.
|
|
cmake_minimum_required(VERSION 3.14)
|
|
project(hash_wallet LANGUAGES CXX)
|
|
|
|
# The name of the executable created for the application. Change this to change
|
|
# the on-disk name of your application.
|
|
set(BINARY_NAME "HashWallet")
|
|
|
|
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
|
|
# versions of CMake.
|
|
cmake_policy(VERSION 3.14...3.25)
|
|
|
|
# Define build configuration option.
|
|
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if(IS_MULTICONFIG)
|
|
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
|
|
CACHE STRING "" FORCE)
|
|
else()
|
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
|
set(CMAKE_BUILD_TYPE "Debug" CACHE
|
|
STRING "Flutter build mode" FORCE)
|
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
|
"Debug" "Profile" "Release")
|
|
endif()
|
|
endif()
|
|
# Define settings for the Profile build mode.
|
|
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
|
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
|
|
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
|
|
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
|
|
|
|
# Use Unicode for all projects.
|
|
add_definitions(-DUNICODE -D_UNICODE)
|
|
|
|
# Compilation settings that should be applied to most targets.
|
|
#
|
|
# Be cautious about adding new options here, as plugins use this function by
|
|
# default. In most cases, you should add new options to specific targets instead
|
|
# of modifying this function.
|
|
function(APPLY_STANDARD_SETTINGS TARGET)
|
|
target_compile_features(${TARGET} PUBLIC cxx_std_17)
|
|
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
|
|
target_compile_options(${TARGET} PRIVATE /EHsc)
|
|
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
|
|
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
|
|
endfunction()
|
|
|
|
# Flutter library and tool build rules.
|
|
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
|
|
add_subdirectory(${FLUTTER_MANAGED_DIR})
|
|
|
|
# Application build; see runner/CMakeLists.txt.
|
|
add_subdirectory("runner")
|
|
|
|
|
|
# Generated plugin build rules, which manage building the plugins and adding
|
|
# them to the application.
|
|
include(flutter/generated_plugins.cmake)
|
|
|
|
|
|
# === Installation ===
|
|
# Support files are copied into place next to the executable, so that it can
|
|
# run in place. This is done instead of making a separate bundle (as on Linux)
|
|
# so that building and running from within Visual Studio will work.
|
|
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
|
|
# Make the "install" step default, as it's required to run.
|
|
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
|
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
|
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
|
|
endif()
|
|
|
|
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
|
|
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
|
|
|
|
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/monero/x86_64-w64-mingw32_libwallet2_api_c.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "monero_libwallet2_api_c.dll"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/wownero/x86_64-w64-mingw32_libwallet2_api_c.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "wownero_libwallet2_api_c.dll"
|
|
COMPONENT Runtime)
|
|
|
|
|
|
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/monero/x86_64-w64-mingw32_libssp-0.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "libssp-0.dll"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/../scripts/monero_c/release/monero/x86_64-w64-mingw32_libwinpthread-1.dll" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" RENAME "libwinpthread-1.dll"
|
|
COMPONENT Runtime)
|
|
|
|
if(PLUGIN_BUNDLED_LIBRARIES)
|
|
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
|
|
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime)
|
|
endif()
|
|
|
|
# Fully re-copy the assets directory on each build to avoid having stale files
|
|
# from a previous install.
|
|
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
|
|
install(CODE "
|
|
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
|
|
" COMPONENT Runtime)
|
|
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
|
|
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
|
|
|
|
# Install the AOT library on non-Debug builds only.
|
|
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
|
CONFIGURATIONS Profile;Release
|
|
COMPONENT Runtime)
|