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Tier A (theme classes): - light_theme.dart: primary #1A5C38 (Hash green), secondary #B83278 (Such pink), tertiary #1F7DBF (Such blue), surface #F2F8F4 (very light minty). Full ColorScheme rewritten with green-family containers and green-tinted surface tokens. - dark_theme.dart: primary #7FCAA0 (mint, readable on dark), secondary #E16FA6 (soft pink), tertiary #6AB7E6 (soft blue), surface #0B1F14 (deep green). Containers + surface tokens tuned for the green palette. - black_theme.dart: replaced accent enum (cakePrimary/tronRed/frostingPurple removed; hashGreen, suchPink, suchBlue added). bchGreen / bitcoinYellow / moneroOrange kept as chain identifiers. Tier A (custom theme colors): - light_theme_custom_colors.dart: backgroundGradient + cardGradient + toggleColorOffState retuned to green tints. - dark_theme_custom_colors.dart: same for the dark variant. - black_theme_custom_colors.dart: untouched (pure black AMOLED is brand- neutral on purpose). Tier B (palette.dart): - Cake's blue-family accents (Palette.blue, royalBlue, cornflower, blueCraiola family, pinkFlamingo, lavenders, oceanBlue, nightBlue, protectiveBlue, etc.) repainted into the green/pink/blue brand system. - PaletteDark's night-blue surfaces wholesale repainted into deep-green equivalents. Original const names retained so every call-site compiles unchanged. - moneroOrange, moneroLightOrange, bitcoinOrange, moneroCard, BCH green intentionally NOT touched — chain identifiers. - Pure neutrals (gray, darkGray, manatee, dullGray, highContrastGray, shadowWhite, stateGray, granite, matrixGreen, red, error reds) kept. Tier C deferred — hardcoded Color(0xFF...) literals scattered through lib/ remain blue. Most should pull from ColorScheme so this should be ~80% visually rebranded already; iterate from screenshots.
Material 3 Theming System
This directory contains the Material 3 (M3) theming implementation for Cake Wallet. The theming system is now fully based on Material 3 color tokens and patterns, with all custom theme extensions removed for simplicity, maintainability, and compliance with Material Design 3 guidelines.
Directory Structure
lib/themes/
├── core/ # Theme state management and base theme logic
├── theme_classes/ # Light and dark theme data definitions
├── extensions/ # (Optional) Theme extensions for specific widgets/pages
├── utils/ # Utilities for theme management
└── README.md # This file
Key Features
- Material 3 color system with semantic color tokens
- Dynamic color support (when available)
- MobX-based state management
- Simplified theme management
- Consistent design language across the app
Usage
Accessing Theme Colors
final colorScheme = Theme.of(context).colorScheme;
final primaryColor = colorScheme.primary;
final onSurfaceVariant = colorScheme.onSurfaceVariant;
Available Color Tokens
Material 3 provides a comprehensive set of semantic color tokens that adapt to light/dark themes:
primary/onPrimarysecondary/onSecondarytertiary/onTertiaryerror/onErrorbackground/onBackgroundsurface/onSurfacesurfaceVariant/onSurfaceVariantoutline,outlineVariant- ...and more (see Flutter's ColorScheme)
Theme Management
Theme mode state (light/dark/system) and switching is handled via MobX stores in core/. Use the provided store to get/set the current theme mode and listen for changes.
// Example: Getting the current theme mode
final themeStore = ... // Obtain from provider or context
final isDark = themeStore.isDark;
// Example: Switching theme mode
await themeStore.setThemeMode(ThemeMode.dark);
Best Practices
- Always use semantic color tokens from
ColorSchemeinstead of hardcoded colors. - Leverage Material 3 components wherever possible for consistency and accessibility.
- Use the MobX theme store for all theme-related state and switching.
- Test in both light and dark modes to ensure good contrast and appearance.
- Keep any theme extensions minimal and focused (if used at all).
- Do not reintroduce custom theme extensions unless absolutely necessary and not covered by Material 3.
Adding or Modifying Themes
- To update theme colors, edit the files in
theme_classes/(e.g.,light_theme.dart,dark_theme.dart). - To add a new theme variant, create a new file in
theme_classes/and update the MobX store incore/to support it. - For widget-specific theming, prefer using Material 3's built-in tokens. Only use a theme extension if there is no Material 3 equivalent.
Contributing
- Follow Material 3 color system and accessibility guidelines.
- Ensure proper contrast ratios for accessibility.
- Test all changes in both light and dark modes.
- Update this documentation if you add new color tokens or theme variants.
- Keep theme files organized and focused.