mirror of
https://github.com/jwinterm/xmr-stak.git
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191 lines
5.0 KiB
C++
191 lines
5.0 KiB
C++
#pragma once
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#include <string>
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#include <string.h>
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#include <assert.h>
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// Structures that we use to pass info between threads constructors are here just to make
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// the stack allocation take up less space, heap is a shared resouce that needs locks too of course
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struct pool_job
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{
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char sJobID[64];
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uint8_t bWorkBlob[112];
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uint64_t iTarget;
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uint32_t iWorkLen;
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uint32_t iSavedNonce;
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pool_job() : iWorkLen(0), iSavedNonce(0) {}
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pool_job(const char* sJobID, uint64_t iTarget, const uint8_t* bWorkBlob, uint32_t iWorkLen) :
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iTarget(iTarget), iWorkLen(iWorkLen), iSavedNonce(0)
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{
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assert(iWorkLen <= sizeof(pool_job::bWorkBlob));
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memcpy(this->sJobID, sJobID, sizeof(pool_job::sJobID));
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memcpy(this->bWorkBlob, bWorkBlob, iWorkLen);
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}
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};
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struct job_result
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{
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uint8_t bResult[32];
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char sJobID[64];
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uint32_t iNonce;
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uint32_t iThreadId;
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job_result() {}
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job_result(const char* sJobID, uint32_t iNonce, const uint8_t* bResult, uint32_t iThreadId) : iNonce(iNonce), iThreadId(iThreadId)
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{
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memcpy(this->sJobID, sJobID, sizeof(job_result::sJobID));
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memcpy(this->bResult, bResult, sizeof(job_result::bResult));
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}
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};
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struct sock_err
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{
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std::string sSocketError;
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bool silent;
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sock_err() {}
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sock_err(std::string&& err, bool silent) : sSocketError(std::move(err)), silent(silent) { }
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sock_err(sock_err&& from) : sSocketError(std::move(from.sSocketError)), silent(from.silent) {}
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sock_err& operator=(sock_err&& from)
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{
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assert(this != &from);
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sSocketError = std::move(from.sSocketError);
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silent = from.silent;
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return *this;
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}
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~sock_err() { }
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sock_err(sock_err const&) = delete;
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sock_err& operator=(sock_err const&) = delete;
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};
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// Unlike socket errors, GPU errors are read-only strings
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struct gpu_res_err
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{
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size_t idx; // GPU index
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const char* error_str;
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gpu_res_err(const char* error_str, size_t idx) : error_str(error_str), idx(idx) {}
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};
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enum ex_event_name { EV_INVALID_VAL, EV_SOCK_READY, EV_SOCK_ERROR, EV_GPU_RES_ERROR,
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EV_POOL_HAVE_JOB, EV_MINER_HAVE_RESULT, EV_PERF_TICK, EV_EVAL_POOL_CHOICE,
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EV_USR_HASHRATE, EV_USR_RESULTS, EV_USR_CONNSTAT, EV_HASHRATE_LOOP,
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EV_HTML_HASHRATE, EV_HTML_RESULTS, EV_HTML_CONNSTAT, EV_HTML_JSON };
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/*
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This is how I learned to stop worrying and love c++11 =).
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Ghosts of endless heap allocations have finally been exorcised. Thanks
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to the nifty magic of move semantics, string will only be allocated
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once on the heap. Considering that it makes a jorney across stack,
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heap alloced queue, to another stack before being finally processed
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I think it is kind of nifty, don't you?
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Also note that for non-arg events we only copy two qwords
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*/
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struct ex_event
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{
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ex_event_name iName;
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size_t iPoolId;
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union
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{
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pool_job oPoolJob;
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job_result oJobResult;
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sock_err oSocketError;
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gpu_res_err oGpuError;
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};
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ex_event() { iName = EV_INVALID_VAL; iPoolId = 0;}
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ex_event(const char* gpu_err, size_t gpu_idx, size_t id) : iName(EV_GPU_RES_ERROR), iPoolId(id), oGpuError(gpu_err, gpu_idx) {}
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ex_event(std::string&& err, bool silent, size_t id) : iName(EV_SOCK_ERROR), iPoolId(id), oSocketError(std::move(err), silent) { }
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ex_event(job_result dat, size_t id) : iName(EV_MINER_HAVE_RESULT), iPoolId(id), oJobResult(dat) {}
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ex_event(pool_job dat, size_t id) : iName(EV_POOL_HAVE_JOB), iPoolId(id), oPoolJob(dat) {}
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ex_event(ex_event_name ev, size_t id = 0) : iName(ev), iPoolId(id) {}
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// Delete the copy operators to make sure we are moving only what is needed
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ex_event(ex_event const&) = delete;
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ex_event& operator=(ex_event const&) = delete;
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ex_event(ex_event&& from)
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{
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iName = from.iName;
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iPoolId = from.iPoolId;
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switch(iName)
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{
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case EV_SOCK_ERROR:
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new (&oSocketError) sock_err(std::move(from.oSocketError));
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break;
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case EV_MINER_HAVE_RESULT:
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oJobResult = from.oJobResult;
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break;
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case EV_POOL_HAVE_JOB:
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oPoolJob = from.oPoolJob;
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break;
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case EV_GPU_RES_ERROR:
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oGpuError = from.oGpuError;
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default:
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break;
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}
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}
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ex_event& operator=(ex_event&& from)
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{
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assert(this != &from);
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if(iName == EV_SOCK_ERROR)
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oSocketError.~sock_err();
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iName = from.iName;
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iPoolId = from.iPoolId;
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switch(iName)
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{
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case EV_SOCK_ERROR:
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new (&oSocketError) sock_err();
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oSocketError = std::move(from.oSocketError);
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break;
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case EV_MINER_HAVE_RESULT:
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oJobResult = from.oJobResult;
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break;
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case EV_POOL_HAVE_JOB:
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oPoolJob = from.oPoolJob;
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break;
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case EV_GPU_RES_ERROR:
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oGpuError = from.oGpuError;
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default:
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break;
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}
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return *this;
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}
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~ex_event()
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{
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if(iName == EV_SOCK_ERROR)
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oSocketError.~sock_err();
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}
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};
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#include <chrono>
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//Get steady_clock timestamp - misc helper function
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inline size_t get_timestamp()
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{
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using namespace std::chrono;
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return time_point_cast<seconds>(steady_clock::now()).time_since_epoch().count();
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};
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//Get milisecond timestamp
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inline size_t get_timestamp_ms()
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{
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using namespace std::chrono;
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if(high_resolution_clock::is_steady)
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return time_point_cast<milliseconds>(high_resolution_clock::now()).time_since_epoch().count();
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else
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return time_point_cast<milliseconds>(steady_clock::now()).time_since_epoch().count();
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}
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