game-activity depends on egui-winit example

This commit is contained in:
ardocrat
2023-04-10 18:19:53 +03:00
parent ed95fe341a
commit c69b8d4ca1
4 changed files with 67 additions and 75 deletions
@@ -1,12 +1,12 @@
package mw.gri.android;
import android.app.NativeActivity;
import android.os.Bundle;
import android.system.ErrnoException;
import android.system.Os;
import android.view.WindowManager;
import androidx.core.view.WindowCompat;
import com.google.androidgamesdk.GameActivity;
public class MainActivity extends NativeActivity {
public class MainActivity extends GameActivity {
static {
System.loadLibrary("grin_android");
@@ -19,6 +19,7 @@ public class MainActivity extends NativeActivity {
} catch (ErrnoException e) {
throw new RuntimeException(e);
}
WindowCompat.setDecorFitsSystemWindows(getWindow(), true);
super.onCreate(savedInstanceState);
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Theme.Main" parent="Theme.MaterialComponents.DayNight.DarkActionBar">
<style name="Theme.Main" parent="Theme.MaterialComponents.DayNight.NoActionBar">
<!-- Primary brand color. -->
<item name="colorPrimary">@color/purple_200</item>
<item name="colorPrimaryVariant">@color/purple_700</item>