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https://github.com/jwinterm/grim.git
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build + android + wallet + ui: new lib to get IPs, egui, android and grin deps, add input from soft keyboard to text edit, receive txs, filter txs by account, finalize input (in rework), wallet creation copy/paste buttons
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+1
-1
@@ -41,7 +41,7 @@ dependencies {
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//implementation "androidx.games:games-performance-tuner:1.5.0"
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// To use the Games Activity library
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implementation "androidx.games:games-activity:1.1.0"
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implementation "androidx.games:games-activity:2.0.2"
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// To use the Games Controller Library
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//implementation "androidx.games:games-controller:1.1.0"
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@@ -3,7 +3,6 @@
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>
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<uses-permission android:name="android.permission.POST_NOTIFICATIONS"/>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
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<uses-permission android:name="android.permission.INTERNET"/>
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<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
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<uses-permission android:name="android.permission.WAKE_LOCK" />
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@@ -7,6 +7,7 @@ import android.system.ErrnoException;
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import android.system.Os;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.inputmethod.InputMethodManager;
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import androidx.core.graphics.Insets;
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import androidx.core.view.DisplayCutoutCompat;
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import androidx.core.view.ViewCompat;
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@@ -80,12 +81,33 @@ public class MainActivity extends GameActivity {
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});
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}
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@Override
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public boolean dispatchKeyEvent(KeyEvent event) {
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// To support non-english input.
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if (event.getAction() == KeyEvent.ACTION_MULTIPLE && event.getKeyCode() == KeyEvent.KEYCODE_UNKNOWN) {
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if (!event.getCharacters().isEmpty()) {
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onInput(event.getCharacters());
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return false;
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}
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// Pass any other input values into native code.
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} else if (event.getAction() == KeyEvent.ACTION_UP &&
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event.getKeyCode() != KeyEvent.KEYCODE_ENTER &&
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event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
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onInput(String.valueOf((char)event.getUnicodeChar()));
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return false;
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}
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return super.dispatchKeyEvent(event);
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}
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// Provide last entered character from soft keyboard into native code.
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public native void onInput(String character);
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// Implemented into native code to handle display insets change.
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native void onDisplayInsets(int[] cutouts);
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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onBack();
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return true;
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}
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@@ -146,4 +168,14 @@ public class MainActivity extends GameActivity {
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}
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return text;
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}
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public void showKeyboard() {
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InputMethodManager imm = (InputMethodManager )getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.showSoftInput(getWindow().getDecorView(), InputMethodManager.SHOW_IMPLICIT);
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}
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public void hideKeyboard() {
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InputMethodManager imm = (InputMethodManager )getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.hideSoftInputFromWindow(getWindow().getDecorView().getWindowToken(), 0);
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}
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}
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