android: update activity lib, optimize app exit

This commit is contained in:
ardocrat
2023-08-01 01:03:51 +03:00
parent a95038fc9d
commit 80a04596df
9 changed files with 51 additions and 74 deletions
@@ -31,11 +31,13 @@ public class BackgroundService extends Service {
mNotificationBuilder.setContentText(getSyncStatusText());
NotificationManager manager = getSystemService(NotificationManager.class);
manager.notify(SYNC_STATUS_NOTIFICATION_ID, mNotificationBuilder.build());
// Send broadcast to MainActivity if app exit is needed after node stop.
// Send broadcast to MainActivity if exit from the app is needed after node stop.
if (exitAppAfterNodeStop()) {
sendBroadcast(new Intent(MainActivity.FINISH_ACTIVITY_ACTION));
sendBroadcast(new Intent(MainActivity.STOP_APP_ACTION));
mStopped = true;
}
// Repeat notification update if service is not stopped.
if (!mStopped) {
mHandler.postDelayed(this, 500);
@@ -45,10 +47,15 @@ public class BackgroundService extends Service {
@Override
public void onCreate() {
if (mStopped) {
return;
}
// Prevent CPU to sleep at background.
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, TAG);
mWakeLock.acquire();
// Create channel to show notifications.
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
NotificationChannel notificationChannel = new NotificationChannel(
@@ -58,6 +65,7 @@ public class BackgroundService extends Service {
NotificationManager manager = getSystemService(NotificationManager.class);
manager.createNotificationChannel(notificationChannel);
}
// Show notification with sync status.
Intent i = getPackageManager().getLaunchIntentForPackage(this.getPackageName());
PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, i, PendingIntent.FLAG_IMMUTABLE);
@@ -67,8 +75,10 @@ public class BackgroundService extends Service {
.setSmallIcon(R.drawable.ic_stat_name)
.setContentIntent(pendingIntent);
Notification notification = mNotificationBuilder.build();
// Start service at foreground state to prevent killing by system.
startForeground(SYNC_STATUS_NOTIFICATION_ID, notification);
// Update sync status at notification.
mHandler.post(mUpdateSyncStatus);
}
@@ -98,16 +108,20 @@ public class BackgroundService extends Service {
public void onStop() {
mStopped = true;
// Stop updating the notification.
mHandler.removeCallbacks(mUpdateSyncStatus);
// Remove service from foreground state.
stopForeground(Service.STOP_FOREGROUND_REMOVE);
// Remove notification.
NotificationManager notificationManager = getSystemService(NotificationManager.class);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
notificationManager.deleteNotificationChannel(TAG);
}
notificationManager.cancel(SYNC_STATUS_NOTIFICATION_ID);
// Release wake lock to allow CPU to sleep at background.
if (mWakeLock.isHeld()) {
mWakeLock.release();
@@ -149,6 +163,6 @@ public class BackgroundService extends Service {
private native String getSyncStatusText();
// Get sync title text for notification from native code.
private native String getSyncTitle();
// Check if exit app is needed after node stop from native code.
// Check if app from the app is needed after node stop from native code.
private native boolean exitAppAfterNodeStop();
}
@@ -5,7 +5,6 @@ import android.os.Bundle;
import android.os.Process;
import android.system.ErrnoException;
import android.system.Os;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import androidx.core.graphics.Insets;
@@ -14,14 +13,11 @@ import androidx.core.view.ViewCompat;
import androidx.core.view.WindowInsetsCompat;
import com.google.androidgamesdk.GameActivity;
import java.util.concurrent.atomic.AtomicBoolean;
import static android.content.ClipDescription.MIMETYPE_TEXT_HTML;
import static android.content.ClipDescription.MIMETYPE_TEXT_PLAIN;
public class MainActivity extends GameActivity {
public static String FINISH_ACTIVITY_ACTION = "MainActivity.finish";
public static String STOP_APP_ACTION = "STOP_APP";
static {
System.loadLibrary("grim");
@@ -30,9 +26,9 @@ public class MainActivity extends GameActivity {
private final BroadcastReceiver mBroadcastReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context ctx, Intent i) {
if (i.getAction().equals(FINISH_ACTIVITY_ACTION)) {
unregisterReceiver(this);
if (i.getAction().equals(STOP_APP_ACTION)) {
onExit();
Process.killProcess(Process.myPid());
}
}
};
@@ -48,7 +44,7 @@ public class MainActivity extends GameActivity {
super.onCreate(null);
// Register receiver to finish activity from the BackgroundService.
registerReceiver(mBroadcastReceiver, new IntentFilter(FINISH_ACTIVITY_ACTION));
registerReceiver(mBroadcastReceiver, new IntentFilter(STOP_APP_ACTION));
// Start notification service.
BackgroundService.start(this);
@@ -99,43 +95,33 @@ public class MainActivity extends GameActivity {
// Implemented into native code to handle key code BACK event.
public native void onBack();
private boolean mManualExit;
private final AtomicBoolean mActivityDestroyed = new AtomicBoolean(false);
// Actions on app exit.
private void onExit() {
unregisterReceiver(mBroadcastReceiver);
BackgroundService.stop(this);
}
@Override
protected void onDestroy() {
if (!mManualExit) {
unregisterReceiver(mBroadcastReceiver);
onTermination();
}
onExit();
// Temp fix: kill process after 3 seconds to prevent app hanging at next launch.
// Kill process after 3 seconds if app was terminated from recent apps to prevent app hanging.
new Thread(() -> {
try {
onTermination();
Thread.sleep(3000);
if (!mActivityDestroyed.get()) {
Process.killProcess(Process.myPid());
}
Process.killProcess(Process.myPid());
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}).start();
// Destroy an app and kill process.
super.onDestroy();
mActivityDestroyed.set(true);
Process.killProcess(Process.myPid());
}
// Called from native code.
public void onExit() {
// Return if exit was already requested.
if (mManualExit) {
return;
}
mManualExit = true;
BackgroundService.stop(this);
finish();
}
// Notify native code to stop activity (e.g. node) on app destroy.
// Notify native code to stop activity (e.g. node) if app was terminated from recent apps.
public native void onTermination();
// Called from native code to set text into clipboard.