mirror of
https://github.com/jwinterm/SpaceShooter.git
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46 lines
1.3 KiB
Java
46 lines
1.3 KiB
Java
package com.spaceshooter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.Animation;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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public class CoinPickup extends Pickup {
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private static final int FRAME_COLS = 6;
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private static final int FRAME_ROWS = 1;
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private Animation pickupAnimation;
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private TextureRegion[] pickupFrames;
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private TextureRegion currentFrame;
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float stateTime;
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public CoinPickup(float xPos,float yPos) {
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super(ResourceManager.getAssetManager().get(ResourceManager.Coin,Texture.class));
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setPosition(xPos,yPos);
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TextureRegion[][] tmp = TextureRegion.split(getTexture(),
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getTexture().getWidth() / FRAME_COLS, getTexture().getHeight()
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/ FRAME_ROWS);
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pickupFrames = new TextureRegion[FRAME_COLS * FRAME_ROWS];
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int index = 0;
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for (int i = 0; i < FRAME_ROWS; i++) {
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for (int j = 0; j < FRAME_COLS; j++) {
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pickupFrames[index++] = tmp[i][j];
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}
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}
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pickupAnimation = new Animation(0.07f, pickupFrames);
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stateTime = 0f;
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}
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public void update() {
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translateY(-100*Gdx.graphics.getDeltaTime());
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currentFrame = pickupAnimation.getKeyFrame(stateTime,true);
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}
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public void draw(SpriteBatch batch) {
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stateTime += Gdx.graphics.getDeltaTime();
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batch.draw(currentFrame, getX(), getY());
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}
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} |