Files
SpaceShooter/com/spaceshooter/CoinPickup.java
T
2014-07-06 15:07:28 -07:00

46 lines
1.3 KiB
Java

package com.spaceshooter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class CoinPickup extends Pickup {
private static final int FRAME_COLS = 6;
private static final int FRAME_ROWS = 1;
private Animation pickupAnimation;
private TextureRegion[] pickupFrames;
private TextureRegion currentFrame;
float stateTime;
public CoinPickup(float xPos,float yPos) {
super(ResourceManager.getAssetManager().get(ResourceManager.Coin,Texture.class));
setPosition(xPos,yPos);
TextureRegion[][] tmp = TextureRegion.split(getTexture(),
getTexture().getWidth() / FRAME_COLS, getTexture().getHeight()
/ FRAME_ROWS);
pickupFrames = new TextureRegion[FRAME_COLS * FRAME_ROWS];
int index = 0;
for (int i = 0; i < FRAME_ROWS; i++) {
for (int j = 0; j < FRAME_COLS; j++) {
pickupFrames[index++] = tmp[i][j];
}
}
pickupAnimation = new Animation(0.07f, pickupFrames);
stateTime = 0f;
}
public void update() {
translateY(-100*Gdx.graphics.getDeltaTime());
currentFrame = pickupAnimation.getKeyFrame(stateTime,true);
}
public void draw(SpriteBatch batch) {
stateTime += Gdx.graphics.getDeltaTime();
batch.draw(currentFrame, getX(), getY());
}
}