mirror of
https://github.com/jwinterm/SpaceShooter.git
synced 2026-10-17 05:51:30 +02:00
99 lines
4.6 KiB
Java
99 lines
4.6 KiB
Java
package com.spaceshooter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.audio.Sound;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.ParticleEffect;
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import com.badlogic.gdx.assets.loaders.*;
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import com.badlogic.gdx.assets.loaders.resolvers.*;
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public class ResourceManager {
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private static final AssetManager assetManager = new AssetManager();
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private static final ParticleEffectLoader particleLoader = new ParticleEffectLoader(new InternalFileHandleResolver());
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public static final String Player = "media/playerspaceship.png";
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public static final String Hitbox = "media/hitbox.png";
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public static final String Thrusters = "media/thrusters.p";
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public static final String PlayerBullet = "media/bullet.p";
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public static final String PlayerBulletSprite = "media/bulletsprite.png";
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public static final String Missile = "media/missile.png";
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public static final String MissileParticle = "media/missile.p";
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public static final String WeaponPickup = "media/powerup/weaponpowerup.png";
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public static final String Bullet = "media/enemybulletorange.png";
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public static final String Coin = "media/powerup/coingreen.png";
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public static final String MissilePickup = "media/powerup/missile.png";
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public static final String Enemy = "media/enemy.png";
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public static final String EnemyCargo1 = "media/cargo1.png";
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// Next four are the same enemy, different "animations" :
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public static final String MissileEnemy = "media/enemy/missileenemy/enemy.png";
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public static final String MissileEnemyM = "media/enemy/missileenemy/enemym.png";
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public static final String MissileEnemyL = "media/enemy/missileenemy/enemyl.png";
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public static final String MissileEnemyR = "media/enemy/missileenemy/enemyr.png";
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public static final String EnemyEye = "media/enemyeye.png";
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public static final String EnemyFactory = "media/enemy/factory/factory.png";
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public static final String EnemyFactoryDestroyed = "media/enemy/factory/factorydestroyed.png";
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public static final String PrimaryBG1 = "media/bg/PrimaryBackground.png";
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public static final String ParallaxBG = "media/bg/ParallaxStars.png";
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public static final String EnemyRedShip1 = "media/redship1.png";
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public static final String EnemyRedShip1b = "media/redship1.png";
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public static final String EnemyTongue = "media/enemy/tongueship/ship.png";
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public static final String EnemyTongueOut = "media/enemy/tongueship/shiptongue.png";
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public static final String EnemyKiller1 = "media/Killer1.png";
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public static final String EnemyKiller1b = "media/Killer1b.png";
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public static final String EnemySpinner = "media/spinner1.png";
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public static final String ExplosionParticle1 = "media/explosion2.p";
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public static final String ExplosionSound1 = "media/explosionsound.mp3";
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private static ParticleEffectLoader.ParticleEffectParameter param;
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public ResourceManager() {
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param.imagesDir = Gdx.files.internal("media");
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}
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public static void loadAll() {
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assetManager.load(Player,Texture.class);
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assetManager.load(Hitbox,Texture.class);
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assetManager.load(PlayerBulletSprite,Texture.class);
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assetManager.load(Thrusters,ParticleEffect.class);
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assetManager.load(PlayerBullet,ParticleEffect.class);
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assetManager.load(Bullet,Texture.class);
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assetManager.load(Coin,Texture.class);
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assetManager.load(Missile,Texture.class);
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assetManager.load(MissileParticle,ParticleEffect.class);
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assetManager.load(MissilePickup,Texture.class);
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assetManager.load(WeaponPickup,Texture.class);
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assetManager.load(Enemy,Texture.class);
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assetManager.load(EnemyCargo1,Texture.class);
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assetManager.load(MissileEnemy,Texture.class);
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assetManager.load(MissileEnemyM,Texture.class);
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assetManager.load(MissileEnemyL,Texture.class);
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assetManager.load(MissileEnemyR,Texture.class);
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assetManager.load(EnemyEye,Texture.class);
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assetManager.load(EnemyFactory,Texture.class);
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assetManager.load(EnemyFactoryDestroyed,Texture.class);
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assetManager.load(PrimaryBG1,Texture.class);
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assetManager.load(ParallaxBG,Texture.class);
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assetManager.load(EnemyRedShip1,Texture.class);
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assetManager.load(EnemyRedShip1b,Texture.class);
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assetManager.load(EnemyTongue,Texture.class);
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assetManager.load(EnemyTongueOut,Texture.class);
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assetManager.load(EnemyKiller1,Texture.class);
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assetManager.load(EnemyKiller1b,Texture.class);
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assetManager.load(EnemySpinner,Texture.class);
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assetManager.load(ExplosionSound1,Sound.class);
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assetManager.load(ExplosionParticle1,ParticleEffect.class,param);
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assetManager.finishLoading();
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}
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public static AssetManager getAssetManager() {
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return assetManager;
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}
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} |