mirror of
https://github.com/jwinterm/SpaceShooter.git
synced 2026-10-17 05:51:30 +02:00
125 lines
4.5 KiB
Java
125 lines
4.5 KiB
Java
package com.spaceshooter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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public class EnemyTongue extends Enemy {
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private float bulletTimer;
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private float tongueTimer;
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private Texture normalTexture;
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private Texture tongueTexture;
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private boolean tongueOut;
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private boolean alternateShot;
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private float angle;
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private EnemyManager enemyManager;
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private boolean straightShot;
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EnemyTongue(EnemyManager enemyManager) {
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super(40, ResourceManager.EnemyTongue);
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this.enemyManager = enemyManager;
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normalTexture = ResourceManager.getAssetManager().get(
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ResourceManager.EnemyTongue, Texture.class);
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tongueTexture = ResourceManager.getAssetManager().get(
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ResourceManager.EnemyTongueOut, Texture.class);
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setOrigin(getWidth() / 2, getHeight() / 2);
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bulletTimer = 0f;
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tongueTimer = 0f;
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tongueOut = false;
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alternateShot = false;
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angle= 0.0f;
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straightShot = false;
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}
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public void updateEnemy(Player player, BulletManager bulletManager) {
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angle += Gdx.graphics.getDeltaTime()*100f;
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tongueTimer += (Gdx.graphics.getDeltaTime() / 5);
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if (tongueOut == true) {
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if (tongueTimer > 0.5f) {
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setTexture(normalTexture);
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isInvincible = true;
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tongueOut = false;
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tongueTimer = 0f;
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if (!straightShot)
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straightShot = true;
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else
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straightShot = false;
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}
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}
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else if (tongueOut == false) {
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bulletTimer += (Gdx.graphics.getDeltaTime() / 5);
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if (!straightShot) {
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if (bulletTimer > 0.10f && alternateShot == false) {
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 118, getY(),
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SpaceShooter.getBulletSpeed() * (float) Math.cos(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 118, getY(), 0, SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 118, getY(), (-1f * SpaceShooter.getBulletSpeed())
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* (float) Math.cos(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 10, getY(),
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SpaceShooter.getBulletSpeed() * (float) Math.cos(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 10, getY(), 0, SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 10, getY(), (-1f * SpaceShooter.getBulletSpeed())
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* (float) Math.cos(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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alternateShot = true;
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bulletTimer = 0;
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}
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if (bulletTimer > 0.10f && alternateShot == true) {
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 118, getY(),
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SpaceShooter.getBulletSpeed() * (float) Math.sin(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 118, getY(), 0,SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 118, getY(), (-1f * SpaceShooter.getBulletSpeed())
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* (float) Math.sin(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 10, getY(),
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SpaceShooter.getBulletSpeed() * (float) Math.sin(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 10, getY(), 0,SpaceShooter.getBulletSpeed(), 0));
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bulletManager.getList().add(
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new EnemyBulletBasic(getX() + 10, getY(), (-1f * SpaceShooter.getBulletSpeed())
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* (float) Math.sin(Math.PI / 3),SpaceShooter.getBulletSpeed(), 0));
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alternateShot = false;
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bulletTimer = 0;
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}
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}
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else {
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if (player != null) {
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if (bulletTimer > 0.5f && (getY() > player.getY())) {
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enemyManager.addEnemy(
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new EnemyMissile(),getX() + 118, getY());
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enemyManager.addEnemy(
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new EnemyMissile(),getX() + 10, getY());
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bulletTimer = 0.0f;
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}
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}
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}
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if (tongueTimer > 1.0f && !tongueOut) {
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tongueOut = true;
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isInvincible = false;
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setTexture(tongueTexture);
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tongueTimer = 0f;
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}
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}
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if (player != null) {
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if (getY() > (player.getY() + 200))
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setPosition(getX() + 2f*(float)Math.sin(Math.toRadians(angle)),getY() - 30*Gdx.graphics.getDeltaTime());
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else
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setPosition(getX() + 2f*(float)Math.sin(Math.toRadians(angle)),getY() + 60*Gdx.graphics.getDeltaTime());
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}
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else
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setPosition(getX() + 4f*(float)Math.sin(Math.toRadians(angle)),getY() - 100*Gdx.graphics.getDeltaTime());
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}
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} |