Files
2014-07-06 15:07:28 -07:00

49 lines
1.4 KiB
Java

package com.spaceshooter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.*;
public class EnemyMissileShip extends Enemy {
private EnemyManager enemyManager;
private float missileTimer; //Time between each shot;
private int state;
private boolean hasChanged;
private Texture textureM;
private Texture textureL;
private Texture textureR;
private Texture texture;
public EnemyMissileShip(EnemyManager enemyManager) {
super(50,ResourceManager.MissileEnemy);
texture = getTexture();
textureM = ResourceManager.getAssetManager().get(ResourceManager.MissileEnemyM,Texture.class);
textureL = ResourceManager.getAssetManager().get(ResourceManager.MissileEnemyL,Texture.class);
textureR = ResourceManager.getAssetManager().get(ResourceManager.MissileEnemyR,Texture.class);
this.enemyManager = enemyManager;
state = 0; //unaware of player.
hasChanged = false;
}
public void updateEnemy(Player player, BulletManager bulletManager) {
if (state != 0)
missileTimer += Gdx.graphics.getDeltaTime() / 5;
if (state == 0) {
setY(getY() - 150 * Gdx.graphics.getDeltaTime());
}
if (player != null && (getDistance(player) < 200) && state == 0) {
setTexture(textureM);
state++;
}
else if (player != null && state == 1 && missileTimer > 0.3f) {
enemyManager.addEnemy(new EnemyMissile(),getX() - 10,getY());
enemyManager.addEnemy(new EnemyMissile(),getX() + 10,getY());
missileTimer = 0f;
}
//if ()
}
}