package com.spaceshooter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class EnemyBulletBasic extends Bullet { float m_velocityX; float m_velocityY; float m_rotation; public EnemyBulletBasic(float xPos,float yPos,float velocityX, float velocityY, float rotation) { super(); m_velocityX = velocityX; m_velocityY = velocityY; m_rotation = rotation; setRotation(-m_rotation); setPosition(xPos,yPos); } public void updateBullet(SpriteBatch batch,EnemyManager enemyManager) { setOrigin(getTexture().getWidth() / 2, getTexture().getHeight() / 2); translate(-m_velocityX * Gdx.graphics.getDeltaTime(), -m_velocityY * Gdx.graphics.getDeltaTime()); } }