Files
MoonLaunch/game/gui/menu/Menu.gd
T

19 lines
348 B
GDScript

extends VBoxContainer
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _on_QuitButton_pressed():
get_tree().quit()
func _on_PlayButton_pressed():
get_tree().change_scene("res://game/levels/1/Level1.tscn")