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17 lines
324 B
GDScript
17 lines
324 B
GDScript
extends Area2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _fixed_process(delta):
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#pass
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print(is_gravity_a_point())
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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set_fixed_process(true)
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set_gravity_is_point(true)
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set_gravity(1000)
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