extends VBoxContainer # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func _on_QuitButton_pressed(): get_tree().quit() func _on_PlayButton_pressed(): get_tree().change_scene("res://game/levels/1/Level1.tscn") func _on_HelpButton_pressed(): get_tree().change_scene("res://game/gui/help/Help.tscn")