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https://codeberg.org/wownero/RandomX.git
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Interpreter with bytecode
Fixed some undefined behavior with signed types Fixed different results on big endian systems Removed unused code files Restored FNEG_R instructions Updated documentation
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@@ -18,19 +18,12 @@ along with RandomX. If not, see<http://www.gnu.org/licenses/>.
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*/
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#include "CompiledVirtualMachine.hpp"
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#include "Pcg32.hpp"
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#include "common.hpp"
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#include "instructions.hpp"
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#include <stdexcept>
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namespace RandomX {
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constexpr int mantissaSize = 52;
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constexpr int exponentSize = 11;
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constexpr uint64_t mantissaMask = (1ULL << mantissaSize) - 1;
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constexpr uint64_t exponentMask = (1ULL << exponentSize) - 1;
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constexpr int exponentBias = 1023;
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CompiledVirtualMachine::CompiledVirtualMachine() {
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totalSize = 0;
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}
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@@ -39,40 +32,9 @@ namespace RandomX {
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mem.ds = ds;
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}
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void CompiledVirtualMachine::initializeScratchpad(uint8_t* scratchpad, int32_t index) {
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memcpy(scratchpad, mem.ds.dataset + ScratchpadSize * index, ScratchpadSize);
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}
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static uint64_t getSmallPositiveFloatBits(uint64_t entropy) {
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auto exponent = entropy >> 59; //0..31
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auto mantissa = entropy & mantissaMask;
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exponent += exponentBias;
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exponent &= exponentMask;
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exponent <<= mantissaSize;
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return exponent | mantissa;
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}
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void CompiledVirtualMachine::initializeProgram(const void* seed) {
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Pcg32 gen(seed);
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for (unsigned i = 0; i < sizeof(reg) / sizeof(Pcg32::result_type); ++i) {
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*(((uint32_t*)®) + i) = gen();
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}
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initFpu();
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/*for (int i = 0; i < RegistersCount / 2; ++i) {
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reg.f[i].lo.f64 = (double)reg.f[i].lo.i64;
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reg.f[i].hi.f64 = (double)reg.f[i].hi.i64;
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}
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for (int i = 0; i < RegistersCount / 2; ++i) {
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reg.g[i].lo.f64 = std::abs((double)reg.g[i].lo.i64);
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reg.g[i].hi.f64 = std::abs((double)reg.g[i].hi.i64);
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}*/
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for (int i = 0; i < RegistersCount / 2; ++i) {
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reg.a[i].lo.u64 = getSmallPositiveFloatBits(reg.f[i].lo.u64);
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reg.a[i].hi.u64 = getSmallPositiveFloatBits(reg.f[i].hi.u64);
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}
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compiler.generateProgram(gen);
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mem.ma = (gen() ^ *(((uint32_t*)seed) + 4)) & -64;
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mem.mx = *(((uint32_t*)seed) + 5);
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void CompiledVirtualMachine::initialize() {
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VirtualMachine::initialize();
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compiler.generateProgram(program);
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}
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void CompiledVirtualMachine::execute() {
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